The centre panel shows the entries for the diary you've chosen. If that diary is marked as complete (on the far right panel), I won't be adding anymore entries - either the character I was playing in a Zombie game succumbed to the Zombie hordes (or met another grisly fate) or the diary simply reached its natural conclusion.
Each entry has room for comments at the bottom - add one if you've got an opinion that you want to share. Stay on topic, be mature and keep unpleasant words to a minimum. Excessive use of harsh language will see the comment dropped as quickly as a bullet to the brain ends a Zombie.
Enjoyed this diary and want to see more in the same vein? Brave the undead nightmare outside and get on over to the Contact page before the ravenous dead put an end to my scribblings.
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Episode 1 - Game Overview | In the first episode of my Dev Diary for Project Rome; I explain what I'm doing, give an overview of the game idea, identify why I am tackling the dark art of game development now and update readers on my early progress. | 30/04/2017 | |
The way forward: A pathfinding conundrum | Development of Project Rome has been steaming ahead at an almost unmanageable rate. However, recently I hit a snag. In this second episode of the great game dev diary I explain, as best I can without being boring (I probably failed), the problem and how I solved it. If you're an amateur game maker yourself, you might want to read this one - it could get you out of a pickle. | 02/07/2017 | |
Deep thoughts | Dive into the mysterious (and rocky) world of game development once more and uncover the latest progress on Project Rome. In this short episode, a diabolical problem rears from the depths, only to be thwarted by tyrannical solution. | 24/09/2017 |
A few months ago, I embarked on a journey; one, not through a post-apocalyptic world ruled by the living dead, but one equally stacked with vulnerability, the potential reward as great as the chance of success was small - a voyage into a realm that I had glimpsed only fleetingly before, a quest to create a game. The match was struck, a manifest was created and, with naught but simple idea, the ship of creation set to sea, cast adrift into a dark and terrible ocean, the goal continually shifting and wavering out of view, yet my determination - the will to reach my objective - propelling the ship through the churning waters, forever forward, no mercy, no retreat. This is the story of that fateful embarkation - a triumphant march towards glory or ignominious fall into the stinking pit of ill repute. This is my story.
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