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Techland, producers of the original Dead Island and eventual semi-sequel Dead Island: Riptide, know a lot about making Zombie games. For Dying Light however, they wanted to take it one step further - to give their fans the true Zombie experience. How to achieve this posed one major dilemma. For the complete Zombie scenario you need very realistic Zombies, digital reincarnations of these feral beasts rendered with a fidelity never seen before in the history of interactive entertainment. How could this be achieved? How could something of nightmares be brought to virtual life in such an extreme way? The solution was clear: hire a Zombified member of society and involve him in the development process.
Techland, producers of the original Dead Island and eventual semi-sequel Dead Island: Riptide, know a lot about making Zombie games. For Dying Light however, they wanted to take it one step further - to give their fans the true Zombie experience. How to achieve this posed one major dilemma. For the complete Zombie scenario you need very realistic Zombies, digital reincarnations of these feral beasts rendered with a fidelity never seen before in the history of interactive entertainment. How could this be achieved? How could something of nightmares be brought to virtual life in such an extreme way? The solution was clear: hire a Zombified member of society and involve him in the development process.
Dying Light
Random
03/11/2014